Steal Like an Artist: 10 Things Nobody Told You About Being Creative

Austin Kleon

Created on Sunday, June 9, 2013.
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A short book about creativity as an additive process.

 

The computer is really good for editing your ideas, and it’s really good for getting your ideas ready for publishing out into the world, but it’s not really good for generating ideas. There are too many opportunities to hit the delete key. The computer brings out the uptight perfectionist in us — we start editing ideas before we have them. The cartoonist Tom Gauld says he stays away from the computer until he’s done most of the thinking for his strips, because once the computer is involved, “things are on an inevitable path to being finished. Whereas in my sketchbook the possibilities are endless.”

 

Establishing and keeping a routine can be even more important than having a lot of time. Inertia is the death of creativity. You have to stay in the groove. When you get out of the groove, you start to dread the work, because you know it’s going to suck for a while — it’s going to suck until you get back into the flow. The solution is really simple: Figure out what time you can carve out, what time you can steal, and stick to your routine. Do the work every day, no matter what. No holidays, no sick days. Don’t stop. What you’ll probably find is that the corollary to Parkinson’s Law is usually true: Work gets done in the time available.

That's all there is, there isn't any more.
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